The Thing About Game Delays...

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto

Mr. Miyamoto make this remark in an interview with The Guardian in 2012. It has often been re-translated/paraphrased to read, "A delayed game is eventually good, but a bad game is bad forever." This comment was in reference to his insistence that the Nintendo 64 be delayed three months in order to give his team time to polish Super Mario 64. Had the game and system launched as originally planned, perhaps its place in the history of gaming would be very different.

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Most Anticipated Games of 2015 vs. 2016

I didn't have a formal write-up of my most anticipated games but I did have a (now-hidden) video on my most anticipated games of 2015. So I'm going to two-for-one post today: how did my Most Anticipated Games of 2015 stack up to reality and what are my Most Anticipated Games of 2016.

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Uncharted vs. Tomb Raider?

When Rise of the Tomb Raider recently launched on Xbox One (and Xbox 360), a common refrain I heard was "Rise of the Tomb Raider is so good, Uncharted 4: A Thief's End has a lot to live up to when it comes out next year." The first time I heard this sentiment, I thought, "What does that even mean? They're vastly different games even if they do share the Indiana Jones sense of pulpy action-adventure." So as I kept hearing it, I just grew more and more confused. Maybe it's because I just replayed through the Uncharted games and the differences seem much more clear as a result?

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