Gone Home Spoiler-Free Review

When I first played Gone Home on PC a couple of years ago, I didn't know what to expect. Like many, I heard that the game was great but best if you didn't know anything going into it. So I'll speak in generalities to describe my own experience. Back then, I was playing through the game, picking up and examining objects and reading through the various notes strewn about as I explored this seemingly empty house.

Here's the thing: I'm a big old coward who hates being startled with stuff like jump scares. I never watch horror movies and I remember going on the Jurassic Park water ride at Universal Studios when I was younger and keeping my eyes shut pretty much the entire ride. So playing this game late one night in my tiny studio apartment was not the best idea for me. As I slowly explored room after room in the dimly lit house, I was increasingly concerned that something was going to pop at me around the next corner. Despite finding an invoice in the game explaining the flickering lights as bad electrical wiring, I was convinced something bad was in store for me. The tension grew and grew until finally, exploring some hidden nook, a light bulb overhead popped as it burnt out overhead, I screamed, and turned off the game, leaving it behind as a testament to my cowardice and a fun anecdote to tell whenever somebody told me I should play P.T.Until Dawn, etc.

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