Part One of my Favorite Games for the Gamecube covered Paper Mario: The Thousand-Year Door, The Legend of Zelda: The Wind Waker, and Viewtiful Joe. I forgot to mention that one of the prized possessions that came from Wind Waker was the bonus promotional disc that came with the original Nintendo Zelda games, as well as the Nintendo 64 ones.
It gave me another chance to play through Ocarina of Time and try Majora's Mask again (still couldn't get into it, though). But mostly, it's just a great little bonus pack from the era.
Anyway, here are the rest of my favorite Gamecube games.
Mario Kart: Double Dash!! - One of my favorite entries in the Mario Kart franchise, Double Dash stands out mostly because my sister and I would regularly play in during the brief time we lived together in college. We would often compete through the game's iconic tracks like Wario Colosseum, DK Mountain, and Yoshi Circuit. I believe this was also the first game in the series to introduce character-specific Special Items , adding another element to determining who to play as. I typically went with Yoshi/Birdo because I was comfortable with how they handled. And when Jamie and I weren't feeling particularly competitive, we could play through a race co-op where I would typically drive and she would manage our arsenal of weapons.
Star Wars Rogue Leader: Rogue Squadron II - As I touched upon in my N64 favorite games, I'm a sucker for the Rogue Squadron games, so it's fitting that the "next-gen" sequel would make the list. Coming out before players were getting tired of the same Death Star Trench Run and Hoth Battle levels, Rogue Leader is, in essence, a very familiar game if you played the original but the improved graphics and another chance to insert myself into the original trilogy as Luke Skywalker and Wedge Antilles was all I needed to put hours into this game, always trying to maximize my performance in each of the game's missions.
Pokemon Colosseum/Pokemon XD: Gale of Darkness - The closest we've ever gotten to a core console Pokemon RPG game, Pokemon Colosseum and Pokemon XD: Gale of Darkness provided a deeper console experience than their Pokemon Stadium predecessor. Instead of playing as a young boy leaving home to be a world-class trainer, these games gave you the ability to snag "Shadow" Pokemon away from the game's antagonists. As you battle with these captured "Shadow" Pokemon, you were able to purify them and restore them to a happy healthy life on your team. This was an interesting new approach for the series to take and I loved that purified Pokemon could then be traded with the Gameboy Advance games in the core series.
And that wraps up my time with the Nintendo Gamecube. The decision to run a proprietary disc instead of being a combination DVD player was likely the worst business decision Nintendo could have made for the console but the games it had were pretty good, all things considered.