With part four, this officially becomes the longest one of these I've done in the series. Hurray new milestones!!! To recap:
- Day One: Grand Theft Auto III, Grand Theft Auto Vice City, Grand Theft Auto San Andreas
- Day Two: The Bouncer, Final Fantasy X, Final Fantasy X-2
- Day Three: .hack//Infection, .hack//Mutation, .hack//Outbreak, .hack//Quarantine, LEGO Star Wars, LEGO Star Wars II: The Original Trilogy
Okay. All caught up. Let's see what we've got for today.
The Simpsons Game - As a longtime fan of The Simpsons growing up, I relished pretty much any opportunity I had to inject myself into Springfield, as seen in my Favorite Arcade Cabinet games. The Simpsons Road Rage - the Crazy Taxi-inspired driving game - and The Simpsons Hit & Run - their GTA romp - were fine but it was The Simpsons Game that really stood out. Filled with references to the series past (in the same way that South Park: The Stick of Truth would do on the next generation), The Simpsons Game also directed its particular brand of satire at a bevy of video game tropes. Medal of Homer, Sitar Hero, and Neverquest were some of the games parodies in the world of video games.
Dragon Quest VIII: Journey of the Cursed King - The Dragon Warrior/Dragon Quest series makes its fourth appearance here, having previously appeared in the Nintendo, Game Boy, and PlayStation One segments. Bearing many traits and the classic turn-based RPG elements of the previous games, Dragon Quest VIII left the sprite-based designs of the past in favor of 3D character designs that still matched the style of the 2D predecessors. While the Final Fantasy series headed more down the path of Action RPG with Final Fantasy XII, I appreciated this Enix-based brand sticking to the traditional mechanics. The great JRPG gameplay I was used to with a pretty new PlayStation 2 coat of paint on it.
Prince of Persia: The Sands of Time - Having never played any of the previous Prince of Persia games, Sands of Time was my entry point into the series (and admittedly the only one I ever played actually). An enjoyable action-adventure game in its own right, the real standout mechanic was the ability to rewind time. That was such a seemingly small but groundbreaking feature of the game. As platforming in 3D was still often clunky and tough to judge, I greatly appreciated the ability to just rewind time if I screwed up a jump, instead of dying over and over again. And since Aladdin was one of my favorite Disney movies growing up, I enjoyed the idea of helping the princess-type character fight off the evil forces of the mischievous vizier.