Welcome to Part Two of my favorite games for the Nintendo 64. Part One covered the iconic Super Mario 64, The Legend of Zelda: Ocarina of Time, and GoldenEye 007 yesterday. So let's take a look at a few more.
Pokemon Stadium - As I covered in my Game Boy entry, the Pokemon games were an integral part of my early years playing with my sister. So getting to take our teams off of our little handhelds and into the 3D-space was awesome! I typically dominated with my (largely cliché) team of Venusaur, Blastoise, Charizard, Alakazam, Gengar, and Zapdos.
Pokemon Stadium also was one of the earliest games to get people imagining how amazing a full-blown console Pokemon game would be. An idea that Gamefreak and Nintendo have inexplicably still never capitalized on. Perhaps the Wii U's disappointing sales will translate to a Nintendo eager enough to finally deliver on this idea with the NX.
Or maybe the Pokemon mobile game is all we'll get. Speaking of Pokemon missed opportunities...
Pokemon Snap - Effectively little more than an on-rails "shooter" of sorts, Pokemon Snap was another great break from the standard Pokemon formula, putting players in the shoes of a Pokemon photographer helping Professor Oak document and research the Pokemon inhabitants of a wildlife preserve.
Again, I can't fathom why Gamefreak and Nintendo never delivered a reboot of Pokemon Snap on the Wii U since it seems like an ideal use of the irksome Gamepad. I'm not a fan of using the gyroscopic controls (it drove me away from Splatoon just having to play with it through the tutorial). But the idea of using it as a second-screen camera would have been just strong enough of a gimmick to get me to dive in, even if I have no idea what 500 of those Pokemon are these days.
Star Wars Rogue Squadron - I missed all of the Super Star Wars games on the Super Nintendo so Rogue Squadron was probably my first console Star Wars game. I played plenty of PC games growing up like X-Wing vs. Tie Fighter but Rogue Squadron also happened to come out when Star Wars excitement was in full swing in the lead-up to The Phantom Menace.
Flying around atmospheric battles in the Star Wars universe felt so good in these games, in large part due to being able to easily manage the N64 controller's thumbstick compared to a joystick or overly sensitive PC mouse. I recently wrote a piece for KnerdsOnline identifying the Rogue Squadron as a franchise I would love to see return in the wake of The Force Awakens. It seems like a no-brainer to follow Poe Dameron in the lead-up to the events of the film. The ball is in your court, EA. Do something with that license other than Battlefront.
Be sure to come back tomorrow for the final installment of my favorite games on the N64.